So a club could be added a weight to increase the damage to +3 at the penalty of an odd balance that would make it harder to move around (increasing difficulty), as an example. Everything that is modified change from difficulty to hit to damage or vice-versa. Those very basic weapons in the corebook are just suposed to be general weapons that you can change to how you like them (like masterpieces or modified weapons).Įverything the size of a knife (Stake, knife, etc) gets strenght + 1 because its a tiny bit better than regular hand to hand combat.Įverything the size of a one handed sword (club, mace, sword, etc) is strenght + 2Įverything the size of a fireaxe (basically a two-handed weapon) is strenght + 3Įverything thats "Masterpiece" (assamite steel (damascus), magic weapons or relics) gets +1 in the damage or has its difficulty to hit reduced by 1. I usually use rules of thumb to make things easier.
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